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Nintendo Wii

Nintendo has ventured off the beaten path with its newest system, and the company knows it. While the Sony PlayStation 3 and the Microsoft Xbox 360 both emphasize their impressive graphical capabilities, Nintendo downplays the importance of graphics on its new console. While the Sony and Microsoft consoles keep the branding of their respective predecessors, the oddly named Wii is a semantic departure from Nintendos more literally named 2001 console, the GameCube. And while the PS3 and the Xbox 360 both use conventional gamepads bristling with buttons, control sticks, and directional pads, the Wii uses a device that looks more like a TV remote than a gamepad to control its games.

These strange choices could have spelled failure for Nintendos newest endeavor. Underplaying processing power, using a strange new controller setup, and giving the whole package an odd name could have been major mistakes for Nintendo. (Consider some of the companys earlier attempts to go against the grain: the Power Glove and the Virtual Boy.) But the gamble paid off: since its November 2006 release, the Wii has become a runaway hit, so popular that it remains difficult to find it in stock. Its strange, its different, and its not as powerful as its competitors, but the Nintendo Wii succeeds in its primary mission: its fun to play.

Opening the box
The Wii box includes everything you need to hook the system up to a standard television: the Wii console, a wireless controller with nunchuk adapter, the sensor bar, a cradle (for mounting the console vertically), the Wiis modestly sized power adapter, and a set of composite A/V cables. Unfortunately, composite cables dont support the Wiis top resolution of 480p, so HDTV owners will want to also purchase a set of Wii component cables (sold separately).

The console itself is downright tiny--easily the smallest and lightest of the new generation of game machines. At 1.75 inches high by 6.25 inches wide by 8.5 inches deep (when oriented horizontally), it is--as Nintendo promised--about the size of three DVD cases. The initial model is available only in iPod-white, but its a safe bet that well see plenty of other colors become available as the months and years progress. Like with the PlayStation 3 and the Xbox 360, you can lay the Wii horizontally or stand it vertically (either by itself or, for added stability, in the included plastic cradle). Like the PS3, the Wii uses a slot-loading mechanism; it accepts the Wii discs (full-size 12cm) and older GameCube discs (mini 8cm), without the need for an adapter.

The Wii includes 512MB of internal memory for storing saved games, downloaded Virtual Console titles, and other data. If that half-gigabyte of onboard storage isnt enough for you, the system has a standard Secure Digital card slot for additional storage. SD cards are cheap and plentiful, and the Wiis support of them is a refreshing change of pace from the proprietary memory cards used by older game consoles.

While it doesnt come with a memory card or component-video cables, the Wii does include one pleasant surprise in the box. The system comes with Wii Sports, a simple but infectious sports game that lets users get a feel for the Wiis capabilities without investing in additional games. Wii Sports uses the systems wireless controller as erstwhile sporting equipment, letting users swing and mock-throw it to play baseball, tennis, golf, bowling, and boxing. The different games can support up to four players at a time, but most modes require more than the systems single controller for multiplayer options. Players can swap the remote back and forth for golf and bowling, but players who would like to box or face each other in a tennis match or a baseball game will need to purchase at least one more controller. Wii Sports feels more like a collection of five minigames than a fully fleshed-out title, but it lets users have fun right out of the box while simultaneously showcasing the systems potential.

Setup
The Wiis simple design makes it very easy to hook up. The back panel of the console has only five ports: one for the power adapter, one for the proprietary A/V cable, one for the sensor bar, and two USB ports for future accessories. Just plug in the sensor bar and put it either on top of or under your television, plug the video cable into your TV, and plug the power cable into the wall, and youre ready to go.

Once everything is hooked together, just turn on the Wii to go through the software setup. Settings such as time and user name can be easily selected with the remote controls pointer. The only remotely technical setting most users will have to deal with is the network connection, and the menu system practically walks users through the setup. The Wiis Wi-Fi connection can work with secure WEP and WPA encrypted Wi-Fi networks, so you dont have to make your network vulnerable just to play online. We had no problem connecting to our open wireless router, though we couldnt test the network connection beyond that. If you dont have Wi-Fi at all, Nintendo is said to be offering an Ethernet adapter that interfaces with one of the USB ports.

Once the Wiis network settings are set up, the system is designed to be constantly online through Nintendos WiiConnect24 service. The Wii can use WiiConnect24 to automatically download system updates, additional game content, and even weather and news. When a message or system update arrives on your Wii, the disc slot glows a bright blue, even when its not in use--unless you disable that notification feature in the preferences menu.

Wii Channels: Media and online capabilities
The Wiis navigation is done through a series of pages called Wii Channels that take advantage of the WiiConnect24s always-on design. Among the Wiis default channels are a weather forecast channel, a news channel, a message channel, a photo channel, and the cute avatar-generating Mii channel. The channel home page is the systems default gateway, which also provides access to the disc-based Wii/GameCube games and Virtual Console titles.

The Mii Channel lets users create and modify Miis, cute little avatars for use online and in certain games. The Miis are cartoony and extremely simple, but the Mii Channel includes enough customization features for users to create Miis that look like themselves, their friends, or even celebrities. (Our Wii is currently populated with characters from The Big Lebowski.) Miis dont seem that useful, but they can be used as characters in games such as Wii Sports, and as avatars in the Wiis Message Channel. Since Miis are so simple, players can use their Wiimotes 6KB of storage to carry around as many as 10 Miis and use them on their friends Wiis.

The Photo Channel was a pleasantly useful surprise, though a bit of a misnomer. The channel can display and edit photos. Nintendo claims that the Wii can also play MP3 music files and QuickTime videos, but these features feel like afterthoughts; MP3s can be played only in a photo slide show, and we were unable to load a QuickTime movie on our Wii. Fortunately, the Photo Channels emphasis is clearly on image viewing and editing. Once up to 1,000 of your photos are loaded through the SD card slot, you can view them individually, browse them in an album view, or watch a slide show of them. The Photo Channel also includes a basic image editor, though its clearly built more for fun than serious editing. With its upbeat background music and some very cute image options, the editor feels a lot like the old Super Nintendo classic Mario Paint.

While on the subject of media, its worth noting that the Wii does not play audio CDs or video DVDs, which is something of a disappointment. Yes, everybody already has a DVD player, but with DVD playback capability being standard-issue since the last generation of game consoles, its omission here is something of a conundrum. Nintendo claims it was to keep the price down, and the companys last-generation console, the GameCube, also lacked DVD playback. Nintendo also hasnt indicated that its going to launch any sort of downloadable video or music store, and--with the Wiis lack of a built-in spacious hard drive--that doesnt seem like it would be on the docket anytime soon.

The Wiis online capabilities are a mixed bag. A series of online "Channels" offers a decent alternative to PC-based Web browsing, but the systems online gaming and community features leave a lot to be desired. Thats largely because each Wii has its own unique "friend code," a series of numbers you can find in the systems configuration menu. To become friends with another Wii owner, you need to send them your friend code (through e-mail, instant messaging, or a phone call--any non-Wii form of communication). Then they must give you their own Wiis friend code, and you must enter it into your own Wii. When thats all done, you two have become friends and can finally send messages to each other via the Wiis "Message Channel." If that werent bad enough, you have to essentially repeat the process for every Wii game you want to play online (each title has its own separate friend code, above and beyond the systems main code). Compared to Xbox Lives incredibly easy system of entering your friends Gamertag and them accepting you as a friend, the Wii system is entirely too byzantine. (That said, parents may appreciate the fact that the convoluted system makes it all but impossible for online strangers to interface with their kids.)

Beyond messaging, the various online channels offer some handy and entertaining features. The Forecast, News, and Internet Channels form the Wiis trinity of nongaming services. Theyre not quite as impressive as the Xbox Live or PS3s online media systems, but theyre still fun and are occasionally useful to have around.

The Forecast Channel turns your Wii into your own personal weather report. It displays the local weather, a five-day forecast, and even UV reports. If you want to know more than what the weathers going to be like in your town, you can zoom out to a global view, complete with recognizable weather icons for nearly every major city. A quick drag with the Wiimote can get a weather report for anywhere from San Francisco to Tokyo. It wont replace the Weather Channel or more in-depth online weather services, but for a quick glance at the forecast in between games, the Forecast Channel is pretty neat.

The News Channel functions similarly to the Forecast Channel, only with news instead of weather. It downloads stories from the AP wire service, which are displayed in text that can be resized and zoomed in for easier reading on large screens. The stories come with either some form of accompanying photos, or a map indicating where the news is taking place. By default, the News Channel organizes the different stories in the manner of a newspaper into sections such as national, international, regional, and sports news. Besides the newspaperlike format, stories can also be browsed through a slide show or a globelike interface similar to the Forecast Channels. Much like the Forecast Channel, the News Channel offers a nifty service that doesnt replace dedicated television or online news sources.

The Internet Channel is an Opera-based Web browser for the Wii. New URLs are entered with the Wiimote via the Wiis onscreen keyboard, and favorite Web pages can be stored in the browsers bookmarks. The browser is surprisingly full featured, and can even load complex, Flash-heavy Web pages such as YouTube and our own CNET.com. Much like the News Channel, the pages can be zoomed in and out for comfortable reading on larger screens. It occasionally chokes on some sites, but this might be more due to the sites browser-sensing scripts that automatically assume the Internet Channel wont be compatible.

While once free, Operas Internet Channel browser is now a 500-point ($5) download. It offers surprisingly flexible web browsing on the Wii, made even more useful with the systems recently added USB keyboard support.

Since the Wiis release, Nintendo has launched a handful of new channels. While they offer fun little diversions, most of these new channels feel shallow and gratuitous. The Everybody Votes channel offers a daily online survey on various, seemingly random subjects. The Check Mii Out Channel lets you share your various Miis online and have other users rate and vote for them in informal contests.

Virtual Console
The Wiis Virtual Console offers the bulk of the systems online content. Rather than new downloadable titles like Xbox Live Arcade or the PlayStation Network, the Virtual Console plays classic video games from generations past. Originally the VC supported NES, SNES, Nintendo 64, Sega Genesis, and Turbografix-16 titles, and recently expanded to Neo-Geo titles. Nintendo currently boasts a library of over a hundred classic games, with new titles added every Monday.

Shopping for old-school games with the Virtual Console is easy. If your Wii is online, just go to the Wii Shop channel and browse. These games cost Wii Points, with each point equivalent to a penny. They range from 500 points ($5) for NES games to 1,200 points ($12) for certain N64 titles. Wii Points can be purchased in gift card form at major retailers or with a credit card directly through the Wii Shop. Regardless of how you get your points, youll need to enter them into your account through the Wii Shop. If you have a Wii Points card, you can redeem it by entering a code through your Wii. If you want to buy the points directly online, you have to enter your credit card information with the Wiimote through the Wiis software keyboard.

Once you have your points, you can start shopping. Go into the Wii Shop and select Virtual Console, then browse through the various games available. Each game has a title screenshot and a short description so that you can learn a bit before you decide to buy. When youre ready, just click Download, and you can confirm the purchase. The Wii will tell you exactly how much space youll have left on the Wii and how many Wii Points youll have left in your account after the download. After you confirm the purchase, the Wii begins downloading your chosen game automatically. The progress of the download is shown by a cute animation of the 8-bit Super Mario Bros. Mario chasing coins and hitting blocks. The downloads can take less than a minute for NES games, or as much as 10 minutes for Nintendo 64 games. Once the game is downloaded, the program will boot you back to the Wii Shops main menu.

Downloaded Virtual Console games appear as individual channels in the Wiis main menu, and playing those games is as simple as selecting their channel and pressing start. The VC emulator loads the game, and your retro fun begins.

VC games are essentially perfect emulations of their original versions, which is both good and bad for gamers. Classic purists will be thrilled at the genuine, old-school gameplay experience, but more casual players hoping for the enhanced graphics or online play found in some XBLA retro games will be disappointed. At most, a few N64 games remove licensed logos from in-game billboards for legal reasons, but otherwise remain untouched. For extra old-school experience, the Wiimote itself can be turned sideways and handled like a conventional controller for NES and Turbographix-16 games. For SNES, Genesis, and N64 games, however, youll need either an old GameCube controller plugged into one of the systems GC ports or the Wii Classic Controller plugged into your Wiimote.

Wide-screen users will notice the one annoying flaw of the Virtual Console: old-school games have no wide-screen support. If you play on a wide-screen TV, your retro game will be stretched noticeably. Though a firmware update may be in the systems future, the only way to fix this issue currently is to set your television to a 4:3 aspect ratio for Virtual Console games and set it back to wide-screen for regular games.

The Wiimote controller
Wii Sports also doubles as a tutorial for familiarizing yourself with the systems unique wireless controller, which is what really sets it apart from competing consoles--and all the game systems that have come before it. The Wiimote, as its been affectionately dubbed, is a sophisticated motion-sensing controller that connects wirelessly to the Wii via the Bluetooth wireless protocol.

This revolutionary design isnt completely wireless: to function, it requires the placement of the Wiis sensor bar either on top of or beneath your television screen. Fortunately, the sensor bar is extremely unobtrusive, and we forgot it was even there minutes after setting up the system. The sensor bar is a small and light plastic rectangle about the size of two pens laid end to end, and it connects to the Wii with a very long cord (about eight feet), so its setup is simple and flexible. The sensor bar comes with a tiny, clear plastic base with adhesive squares on its feet, so you can stick it securely on the top of your television, even if its a narrow flat-panel screen. (If the thin cable is an issue, the battery-powered Nyko Wireless Sensor Bar works perfectly well.)

Accelerometers inside the remote sense how the device is being held and if its being moved in any direction. These sensors control actions such as baseball bat and golf club swings in Wii Sports, Links sword slashes in The Legend of Zelda: Twilight Princess, and even steering trucks in Excite Truck. Moreover, you hold the Wiimote differently depending on the game: grasp it like the hilt of a sword in Zelda and Red Steel, as a baseball bat or tennis racket in Wii Sports, or hold it horizontally as a steering bar for Excite Truck. Because the Wiimote is so light, these controls and movements can take some getting used to. Fortunately, a speaker and a force-feedback module built into the Wiimote can provide additional tactile and audio feedback for your actions and add an extra bit of immersion to the Wii experience. For example, the remotes tiny speaker makes an audible "Clang!" when Link swings his sword, and it rumbles when Link strikes an enemy. Even menu selections on the Wii are signaled by helpful little vibrations of the Wiimote.

The Wiimote also uses a set of infrared sensors to determine the remotes orientation in regard to the television. A set of IR diodes in the Wiimote communicate with the Wiis sensor bar to serve as a pointer for navigating menus and aiming weapons in first-person shooters. Again, this control system takes some getting used to, but once you adapt to the control, pointing with the Wiimote feels much more natural than using an analog stick. It doesnt quite replace the beloved mouse-and-keyboard combination for FPS games, but--after getting acclimated to it--we found it worked better than traditional console controllers.

While the new control system is both fun and innovative, the pointer gets occasionally jerky or twitchy, and the tilt controls require a light and subtle touch. Part of this can be attributed to the Wiis learning curve, and after a few hours we barely noticed those quirks. Unfortunately, the Wii doesnt currently have a way to manually calibrate the Wiimotes controls; youre forced to trust the Wiis generally accurate automatic calibration.

The remotes stand-alone abilities are impressive enough, but it also has a device port so that accessories can be plugged directly into it. The Wii comes with a nunchuk attachment, a small device that plugs into the remote and contains an analog stick and two additional buttons. The nunchuk augments the Wiimote in many games, such as controlling characters movements in Twilight Princess or Red Steel. The nunchuk also contains motion-sensing equipment, so it can be shaken and rocked to perform additional actions. For example, shaking the nunchuk in Twilight Princess executes a spinning slash attack.

The nunchuk is the most commonly used Wiimote accessory, but others are available. In addition to the aforementioned Classic Controller (for Virtual Console games). Nintendo launches the Zapper this November, a plastic enclosure for the remote and nunchuk that lets you handle both controllers like a machine gun. Several games are already being crafted for the Zappers design, though it remains a simple enclosure; besides the the nunchuk and the classic controller, we havent seen many more uses for the port at the bottom of the remote.

This wireless, motion-sensing goodness doesnt come without a price. The Wiimote uses two AA batteries, which must power the remotes accelerometers, IR sensors, Bluetooth radio, speaker, rumble module, and any attachments you plug in (the batteryless nunchuk draws its power from the Wiimote). The Wii doesnt come with any sort of charger, so youll almost certainly want to pick up a set of at least four rechargeable AA batteries and a battery charger, or opt for a third-party solution such as Nykos Wii Charge Station. Another factor to consider is that extra controllers a pretty pricey: $40 for additional Wiimotes, plus another $20 for the nunchuk.

Gameplay and graphics
The Wiis biggest and most obvious appeal is the ability to use its motion-sensing controller to play Wii-specific games. The Wiis release lineup includes the highly anticipated Legend of Zelda: Twilight Princess and the addictive pack-in party game Wii Sports, as well as a variety of more traditional third-party titles (many of which have been enhanced to use the Wiimote control). But while youre waiting for some more innovative Wii titles to arrive, there will still be plenty of games to play. The Wii is fully backward compatible with the Nintendo GameCube and includes four built-in GameCube controller ports and two GameCube memory card slots for gamers who want to enjoy their last-gen games. To play those older games, youll need at least one GC controller (best choice: the wireless WaveBird) and (if you want to save your progress) a memory card. Truth be told, though, the list of truly great GameCube titles is short and sweet.

If Wii and GameCube games arent enough, the Wii also features Nintendos Virtual Console, a library of games from the Nintendo Entertainment System (NES), Super NES, Nintendo 64, Sega Genesis, and Turbografix-16 systems. Games can be purchased and downloaded over Nintendos online Wii Store, where they are stored on the Wiis system memory or SD card. Virtual Console game purchases are tied to the Wiis network ID, so you cant pop your Virtual Console games onto an SD card and take them over to play them on a friends Wii. On the bright side, Nintendo is pledging that already purchased games can be downloaded again free if you accidentally lose or delete your data. Games are purchased with Wii Points, which can be purchased via credit card or gift card (100 Wii Points equals one U.S. dollar)--the system is essentially identical to Microsofts tried-and-true Xbox Live Marketplace (Sonys fledgling PlayStation store will denominate purchases in real currency, but is functionally the same). NES games will cost the equivalent of $5 (500 points), Turbografix-16 games $6, Super Nintendo and Sega Genesis games $8, and Nintendo 64 games $10.

While the Wiis controller is very advanced and innovative, its processing power is not. The system uses a more powerful version of the Nintendo GameCubes processor, and it doesnt have nearly as much polygon-pushing power as the Xbox 360 or the PlayStation 3. While Microsofts and Sonys consoles support high-definition outputs of up to 1080p, the Wii can hit only the GameCubes ceiling of 480p, and even that mode cant be used with the Wiis included composite A/V cables. (Most if not all of the Wiis games will, however, be optimized for wide-screen TVs.) The Wii also lacks advanced surround sound, instead sticking with the GameCubes Dolby Pro-Logic II matrixed surround (based on a stereo signal, not native 5.1). In other words, if youre looking for state-of-the-art eye candy, youre going to want to opt for the PS3 or the Xbox 360--either of which will take a significantly larger chunk of your bank account.

Conclusion
Is the Wii worth picking up? It all depends on what youre looking for. If youve been clamoring for an all-purpose next-generation multimedia box with blinding HD graphics, the Wii will be a disappointment. But Nintendo didnt intend to compete in that arena anyway: the Wii is focused squarely on delivering fun and innovative gameplay, leaving Sony and Microsoft to battle it out at the high end. The Wiimote and its motion-sensing, pseudo-virtual-reality controls are the biggest draws of the console, and its online capabilities, Wii Channels, Virtual Console, and GameCube backward-compatibility are just a thick, sweet layer of icing on an already tasty cake. Likewise, the Wii is the only home console that lets you play games featuring nostalgic Nintendo-only franchises such as Mario, Zelda, and Metroid. With a price tag of just $250--far less than those of its competitors--and the included Wii Sports disc that provides mindless fun out of the box, the Nintendo Wii wont disappoint.

by: Will Greenwald


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